Kingdom
Hearts itself was created in 2002. The new millennium was supposed to be an
opportunity to redefine the world. Many individuals had great dreams for new
technology, new discoveries, and maybe, just maybe, a new world relationship.
Before this time the Gulf War ravaged the middle east and the world seemed to
sink into a deeper and deeper pit. Unfortunately for the world, the 2000’s didn’t
bring the change it wanted. Shortly after the turn of the millennium, the twin
towers were destroyed and a new dangerous war ensued. Instead of bringing light
and hope, this time was just filled with more darkness. The world seemed to be
getting worse and worse.
In the game, a destructive group
called the heartless begin to invade worlds throughout the universe and
eventually turn them to darkness. It is up to Sora and some of his friends to
stop them. These creatures are created in a very interesting way. The game
explains that there is both light and dark inside each person’s heart. It is up
to that person to choose which side they will give in to. When a person decides
to give into the darkness, they turn into a heartless. These heartless in turn
seek to turn other individuals into heartless as well. It shows how the
darkness in one person breads darkness in others. To me, this has a striking
similarity to how the world views terrorism, Muslims, and overall those who
practice different faiths and values. When the world sees hate, it tends to
fight fire with fire instead of trying to douse the flames. Hate breads hate, just
as heartless and darkness breads more darkness. This is a beautiful commentary
on how the darkness and hate of an individual, not just a nation, affects the world.
The game also shows the effects of
using both good and evil to fight evil. Sora, the character controlled by the
player, chooses good. He goes about trying to help the silly characters in the quirky
Disney universe. By doing this, he is able to lock the heartless out of each
world. Thus using his light to defend against darkness. Sora’s friend Riku
chooses a different path. He chooses to save the world by controlling darkness.
He believes that by using the evil, he can vanquish it. Riku is inevitably swallowed
by this darkness and turns against his friend. He breads more hate and causes
great destruction. This again shows that using light and hope is a better defense
against darkness. Loving your neighbor in this world is better than neglecting
them or despising their way of life to the point of trying to eliminate it.
The use of Disney characters
symbolizes the light that comes from friendship. It shows how much brighter the
world could be. Disney has always been a symbol of a childlike innocence. Even
darker tales are told by Disney in an adorable way. Because of these characters
the video game contains this beautiful air of love. When we are willing to
understand those around us, the world is fun, and we are happy. This sense of
fun attacks the dark subject matter in such an interesting way. These
characters (at least the good ones) are almost incapable of hate. The only weapon
they have is one of unity and friendship.
“The heart may be weak and
sometimes it might even give in. But I’ve learned that deep down there’s a
light that never goes out.” This is a quote made by Sora in the final moments
of the game, when he is forced to fight the creator of the heartless. It is the
game’s way of telling the player there is always hope. This belief that people
always have a little bit of good deep inside can be used to change the world.
With friendship, understanding, compassion, and love, even the vilest of
sinners can become saints. There is no path too far from good. We just need to
be willing to allow the sinner to return from that path. If our hearts are not
full of friendship, it only breads more hate.
Basically, this video game states, in a longer and more intricate narrative, what Dr. Martian Luther King Jr. said many years ago: “Darkness cannot drive out darkness only light can do that. hate cannot drive out hate only love can do that.”
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